The best way to do this is with a rating system, however, we don't want to use standard scales like 100, 10 or even 5, because these scales are all useless. Instead, we'll be using the power of 1000.
Allow me to explain, reviewers have a scale to work with and there's no way every single game ever deserves 100%, so what we're doing is expanding that scale and using as much of it as possible.
An example score would be:
Super Mario Galaxy - 134/1000

An awesome, near flawless score.
Calm down, Wiitards.
Our scoring systems works based on flaws. All games start with a score of 0/1000 - this would be considered the perfect game, Super Mario World or Metal Gear Solid or some other game I'm biased towards. Flaws discovered in the games add "flaw points".
Flaw points can be given for any and all perceived flaws.
Serious game play issues score highest, if the game is simply not fun, it could instantly reduce a game to 400/1000. Then there's things like frame rates which, while annoying, usually don't ruin a game, so may be worth 20 flaw points for minor problems to a much higher score for serious frame rate issues - the game being unplayable, for example.
We hope this new system will appeal to the masses and make your gaming reviews more fun.
Thank you.
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